Progression

What to Buy First in the Kitchen

Buy a bigger peeler and a bucket, peel more at once, then save for the peeling machine before robots, the fryer, and the fries shooter.

What to Buy First in the Kitchen

Buy a bigger peeler and a bucket, peel more at once, then save for the peeling machine before robots, the fryer, and the fries shooter.

The game does not mark a required purchase. The hidden key is the named objective. The order below is one solo run that reached that objective, plus the conditional choices other footage adds. Follow it as a default when your bottleneck matches, and change it when it does not.

Faster work becomes faster cash, and cash is what pays for the next machine. Each new day also gives one free upgrade. Spend that pick on the job that is currently slow.

The first three buys

  1. Bigger potato peeler and bucket. Called affordable at the start. They make the opening loop easier. The bucket's exact effect is not spelled out beyond that early recommendation.
  2. Peeling-amount upgrade. You peel more potatoes at once, so each trip supports a larger batch.
  3. Save for the potato peeling machine. This is the sharp tradeoff in the run. The machine ends hand peeling. The narrator under-spends on other tools on purpose to reach it. One structural time save beat several small bumps.

After the machine, peeling is no longer the bottleneck. The later buys scale hauling, payout, frying, and serving.

After the peeling machine

  1. Helper robots. They carry the basket and fries. The run's strongest mid-game endorsement is to save for them, then upgrade a robot or buy another when money allows. Further robot purchases cost more than the last one in the relative-cost account, and they were still treated as cheaper than the fries shooter.
  2. Cash boost. Buy it when you can. It increases cash earnings. No percentage is published.
  3. Automatic fryer. It fries for you.
  4. Fries shooter. It serves waiting customers so you can stay on the potato piles. It was the more expensive buy next to another robot upgrade, which is why it waits. One session shows a fries shooter leveled repeatedly, up to level 10, with fryer capacity and speed lines in the same menu. Level 10 is what that session reached, not a published cap.
  5. Clock from the shop. Skips nighttime, which begins at 8:00 p.m., and jumps to morning. Buy it while the shop is open. See survive the night.
  6. One more helper robot. After that, the recorded setup was called complete and spare money went to shop items.

Gold and blue potatoes speed every step on this list because they sell for more. They are not a substitute for the machine.

Two choices the order does not settle

Walk speed or money. These sit on a separate upgrade menu from the kitchen machines. The currency they use is not stated, so do not assume it is the same cash as the peeler. If walking eats most of each order, look at walk speed. If you already move comfortably and want higher earnings, look at money. Compare the current cost and effect in the menu. One classes-and-upgrades video picks money. Default to money unless walking is the thing making orders late.

Another robot level or the money upgrade. In a run with on-screen prices, the player calls the helper-robot upgrade the important purchase and explicitly delays the money-focused upgrade. If robots are already doing the carrying while you gather, level them first. Take the money upgrade when skipping it is what is slowing you down.

When to leave this order

  • Walking is the bottleneck. Take walk speed before an earnings upgrade.
  • A friend is serving. The fries shooter matters less, and robots or the fryer may come first.
  • A patch changes prices. Recheck the menu. Published English accounts do not give a stable price list, and caption figures for a few machines conflict, so they are not repeated here.

Every confirmed machine and stat upgrade is also listed under Kitchen Upgrades.

FAQ

Frequently Asked Questions

Are there any working Sell Fries codes?

No working code is confirmed for Sell Fries! [Anomaly], and no in-game code box has been confirmed either. This page stays empty until a real code and a place to enter it are both known.

What should a new player do first?

Run one sale before you buy anything. Take a potato from the pile, peel it completely, cook it, collect the fries, and hand them to the customer. Recorded first sales paid 20 and 22 cash.

When does night start?

Recorded sessions put the anomaly window at 8:00 p.m. Be inside before then. The shop for essential items opens at 8:00 a.m., and each new day includes one free upgrade choice.

How do I get a class?

Open the Classes station in the hub. A paid spin costs 25 Gems and the result is random. A free spin that plays an ad of about 25 seconds is also reported, and that spin does not add Gems.

How do I find the hidden key?

Search the potato piles while the shop keeps running. The key is the named goal on the game page. In one recorded run the player was still searching on day 7 when an entity handed the key over. Use it to open the locked area and go in. What is inside after that entrance is not documented.