The game does not mark a required purchase. The hidden key is the named objective. The order below is one solo run that reached that objective, plus the conditional choices other footage adds. Follow it as a default when your bottleneck matches, and change it when it does not.
Faster work becomes faster cash, and cash is what pays for the next machine. Each new day also gives one free upgrade. Spend that pick on the job that is currently slow.
The first three buys
- Bigger potato peeler and bucket. Called affordable at the start. They make the opening loop easier. The bucket's exact effect is not spelled out beyond that early recommendation.
- Peeling-amount upgrade. You peel more potatoes at once, so each trip supports a larger batch.
- Save for the potato peeling machine. This is the sharp tradeoff in the run. The machine ends hand peeling. The narrator under-spends on other tools on purpose to reach it. One structural time save beat several small bumps.
After the machine, peeling is no longer the bottleneck. The later buys scale hauling, payout, frying, and serving.
After the peeling machine
- Helper robots. They carry the basket and fries. The run's strongest mid-game endorsement is to save for them, then upgrade a robot or buy another when money allows. Further robot purchases cost more than the last one in the relative-cost account, and they were still treated as cheaper than the fries shooter.
- Cash boost. Buy it when you can. It increases cash earnings. No percentage is published.
- Automatic fryer. It fries for you.
- Fries shooter. It serves waiting customers so you can stay on the potato piles. It was the more expensive buy next to another robot upgrade, which is why it waits. One session shows a fries shooter leveled repeatedly, up to level 10, with fryer capacity and speed lines in the same menu. Level 10 is what that session reached, not a published cap.
- Clock from the shop. Skips nighttime, which begins at 8:00 p.m., and jumps to morning. Buy it while the shop is open. See survive the night.
- One more helper robot. After that, the recorded setup was called complete and spare money went to shop items.
Gold and blue potatoes speed every step on this list because they sell for more. They are not a substitute for the machine.
Two choices the order does not settle
Walk speed or money. These sit on a separate upgrade menu from the kitchen machines. The currency they use is not stated, so do not assume it is the same cash as the peeler. If walking eats most of each order, look at walk speed. If you already move comfortably and want higher earnings, look at money. Compare the current cost and effect in the menu. One classes-and-upgrades video picks money. Default to money unless walking is the thing making orders late.
Another robot level or the money upgrade. In a run with on-screen prices, the player calls the helper-robot upgrade the important purchase and explicitly delays the money-focused upgrade. If robots are already doing the carrying while you gather, level them first. Take the money upgrade when skipping it is what is slowing you down.
When to leave this order
- Walking is the bottleneck. Take walk speed before an earnings upgrade.
- A friend is serving. The fries shooter matters less, and robots or the fryer may come first.
- A patch changes prices. Recheck the menu. Published English accounts do not give a stable price list, and caption figures for a few machines conflict, so they are not repeated here.
Every confirmed machine and stat upgrade is also listed under Kitchen Upgrades.
