In this game an anomaly is what comes after you once night falls. The official page names the theme and the warning, not the creatures. Nighttime begins at 8:00 p.m., and that is the window when anomalies can start. Documented play does not put them in the daytime selling hours.
Two threats are actually described in play. Other oddities show up in footage and should stay in the unexplained list until a source labels them.
Outdoor night anomaly
If you linger outside after dark, an anomaly eventually comes after you. The warning is visual: a dark filter gradually covers your screen. There is no published safe timer.
Go inside and stay there until morning. Do not chase the figure. The entities jostle you if they get close, and one player who was bumped around at night died before morning. On some recorded nights the game simply refuses to let you outside at all.
Daytime is the recovery. Morning footage shows no figures, and selling returns to normal.
Shop dark figure
A creepy dark figure can show up at your shop. Guides call it that; a full playthrough calls the night entities ghosts. Whether those words are one creature or several is unconfirmed. The response does not depend on the name: close the shutter immediately.
The ghost round in one playthrough arrives around 8 o'clock. The player slams the shutter and sometimes misses. Ghosts that reach the counter eat the fries, which costs stock and the sale. On day 5 of that run they were eating fries off the counter. Two single-run observations travel with that footage: each night brought more ghosts than the last, and one awaited night produced none.
If you are caught outside during that round, the outdoor rule still applies. Get in and stay in.
| Threat | How you recognize it | What to do | If you are late |
|---|---|---|---|
| Outdoor night anomaly | Dark filter while you are outside after 8:00 p.m. | Go inside and stay until morning | It comes after you; a jostled player died before morning |
| Shop dark figure | Creepy figure at the shop during the night round | Close the shutter immediately | Ghosts eat fries at the counter |
Not confirmed as named anomalies
- Power cuts. In one run the lights kept cutting after nightfall, including a scramble around midnight in-game. No source says whether that is an attack, a ghost effect, or ambience, and no fix is documented.
- Blocked exits. A player who stepped out got chased back in and could not leave again. That reads as part of the chase, not a separate event.
- An unrecognized visitor. One entity appeared that the player could not identify or operate.
- A fast cow-like creature. A fleeting line about something sprinting and being shot for cash. It may be a garbled transcript. Do not plan around it.
A video title about an anomaly ending does not, by itself, document an ending. The playthroughs that reach the locked door stop at the entrance.
Traffic is not an anomaly. Cars can kill you when you cross, day or night. One player died on a crossing and stopped using that buying spot.
The night procedure, including the shop clock that skips to morning, is in how to survive the night. The two threats also have entries under Anomalies.
