Classes are real, and you roll them. You do not buy a named class from a list. Open the Classes station in the hub. A paid spin costs 25 Gems. A free alternative plays an ad of about 25 seconds and does not add Gems. The result is one of seven classes.
Recorded spins have produced Dishwasher and Peeler on camera. Potato King is also named in the class writeups. The other four names, and every drop rate below, come from one published stat sheet that several October 2026 class articles repeat. The place-matched writeup of the same sheet is careful: it had not independently verified every name. If your station text disagrees, trust the station.
How to spin
- Earn Gems by clearing the game if you want paid spins. See how to get Gems.
- Open the Classes station in the hub.
- Take the free or ad spin when it is offered. It saves the 25 Gems.
- Otherwise pay 25 Gems.
- Accept the class the spin names. You cannot aim the roll.
- Repeat only when you still want another roll. Spins are a Gem sink, not a Gem source.
How often the free spin returns is not settled. One creator takes several free spins in a single session. Another description says a free spin is available every day. A separate note treats a daily free spin and a "+1" ad spin as two offers. Use whatever button is on your station.
Whether you can re-equip or swap among classes you have already rolled is not documented. The sources only show spins granting a class.
The published sheet
Rates on the sheet add up to 100%. That is a consistency check of the sheet, not a second measurement.
| Class | Rarity | Drop rate | Money | Other stats | Starts with | Passive | Active |
|---|---|---|---|---|---|---|---|
| Dishwasher | Common | 40% | +5% | None listed | 50 Cash | 50% chance to prevent monster grabs | None listed |
| Peeler | Uncommon | 28% | +10% | None listed | 100 Cash | Every second peel gives double potatoes | None listed |
| Runner | Rare | 16% | +15% | +3 speed | 100 Cash and a Cola | Monsters target you, but they move 25% slower | None listed |
| Fry Cook | Epic | 10% | +25% | +10% Gems, +1 speed | 150 Cash, a Bucket, and a Cola | 50% chance to fry double; hot oil cannot hurt you | Instantly cooks everything in the fryer and doubles the output |
| Head Chef | Legendary | 4.5% | +40% | +20% Gems, +2 speed | 250 Cash, a Vacuum, and a Cola | Every fifth sale, all sales pay double for 20 seconds | All team sales pay triple for 30 seconds |
| Fry Tycoon | Mythic | 1.3% | +40% | +35% Gems, +2 speed | 500 Cash, a Vacuum, a Cola, and a Cross | Every morning, 25% more of the money you already have | 5x money for 20 seconds |
| Potato King | Divine | 0.2% | +100% | +50% Gems, +3 speed | 1,000 Cash, a Vacuum, a Money Potion, and a Cross | Team gets an extra 50% money; saves someone from dying once per day | Removes all monsters, revives the team, and triples sales |
Common, Uncommon, and Rare rows have no active listed. That is not proof they have none. Compare them on the passive and the starting kit until the menu shows more.
An editorial reading of this sheet, including when a common roll is still the right one to keep, is on the class tier list. Individual pages are under Classes.
Classes are not kitchen upgrades
Walk speed and money upgrades are direct purchases on their own menu. You compare cost and effect, then buy. A class roll spends 25 Gems or an ad view and returns a random kit. Buying walk speed does not roll a class. Rolling Dishwasher does not upgrade the peeling machine.
For the kitchen path, use what to buy first.
